September Prismata Update and Q&A, Part 1   Recently updated !

Hi all,

One quick announcement, plus some random Q&A!

 

Price Changes

You may have noticed that we’ve modified several prices in Prismata:

  • Flips in the Black Lab now cost 349 Shards instead of 399 Shards.
  • The bar in the Armory now requires 1050 energy to fill up instead of 1200.
  • 10 infusions now costs 299 Shards instead of 399 Shards.
  • Most skin and emote direct-buy prices have been lowered.

blackCard

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Determining the Popularity of Prismata Collectibles using the Elo System

Like many competitive online games, Prismata has a variety of unlockable in-game collectible cosmetic items: unit skins, equippable emotes, and more. However, Prismata differs from many other games in that these items are not obtained randomly through pack-opening. Instead, players complete minigames in the Armory and Black Lab, where they have a choice of a number of different prizes. A consequence of this design is that by examining the choices that players make in these minigames, we can actually determine the most and least desirable cosmetic items.

Want to know what the most popular Prismata skins are? Read on…

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Prismata Art Update!

Hi all,

I mentioned earlier this summer that we’re very close to our Beta milestone, and one of the few remaining tasks is to polish up the remaining in-game art and cosmetics. Today, I want to give an update on how that’s going.

 

Unit Abilities and Attack Animations

This project is almost complete! Indeed, a few new unit animations have already been deployed on the alpha server for testing, and a whole lot more are coming. You might have seen these ones already:

Custom attack animations have been added for a number of Prismata units.

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Achievements are coming!

Hi all,

Quick post as I am travelling at the moment.

This week, we’ve been polishing up another brand new Prismata feature—Achievements!

Each Prismata achievement will earn you an equippable badge, even if you're not on Steam.

Each Prismata achievement unlocked will earn you an equippable badge.

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Vendium Update

Hello, everyone.

EDIT: We’re going to be deploying the updated Vendium Scrap right away; we’re no longer waiting until Wednesday evening to do it.

After analyzing a mountain of statistics, playtesting like crazy, and receiving a huge amount of feedback on Vendium Scrap, we’re going to be making some changes. Here’s an overview of what’s going to happen:

  • Vendium Scrap will be altered to the version shown below:
asdf

A rebalanced Vendium Scrap, which creates the unit below…

Art not final

Temporary art, which will be replaced if we keep the unit around!

 

  • The change will go live on Wednesday, July 6th in the evening (sometime after Master’s League games are played) immediately.
  • Vendium Scrap will remain enabled on the Ranked Play ladder for further testing.

An explanation for these decisions is included below.

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To Beta and Beyond 1

Hi everyone.

Today, I’m very excited to talk about a big milestone for us in Prismata development: our upcoming “Beta” release, which is now just around the corner!

Confirmed Grill Pixie

Also in today’s article… removing the lid on a few new Prismata features!

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Prismata Ranked Play: The Final Stretch (part 2 of 2) 1

In my last post, I discussed how it’s essential that we lock down a number of core Prismata unit designs for the purposes of developing our single player content, and called out to everyone in our community to help point out any remaining sore points in unit design that are deserving of our attention. The response was great, and a ton of suggestions popped up in our inbox.

Most of the discussion thus far has focused on a small set of 5-10 units. In many cases, these were units that we already had an eye on; nevertheless, hearing the community’s input is very important as we decide which actions to take.

You can read many of my responses regarding specific units in this reddit thread, which contains dozens of posts on the topic. (I will be continuing to monitor and respond to this and other threads on the Prismata subreddit if you have anything to add.)

Today, I want to discuss a different facet of ranked play balance—all of the other Prismata gameplay aspects we’ve been investigating, beyond individual unit designs.

This post contains an announcement that may have some big implications for ranked play!

This mysterious item of questionable value made its appearance in the last event. What is it?

All will be explained today.

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Prismata Ranked Play: The Final Stretch 1

With Prismata entering beta soon, we’re looking to soon complete the rebalancing of our Ranked Play mode. In this article, I’ll be providing an update on how that’s going and what remains to be done.

This mysterious item of questionable value made its appearance in the last event. What is it?

This mysterious item of questionable value made its appearance in the last few events. Will it be explained today…?

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