Monthly Archives: October 2016


Fall Prismata Q&A, part 2

 

Lots of folks liked the Q&A from a few weeks back. I had meant to post a second part, but got a little sidelined. Here it is!

 

Q: What have you been up to since the last Q&A?

A bunch of stuff:

  • De-uglifying and polishing a lot of the in-game assets, animations, menu screens, and so on.
  • Switching our server runtime environment from cpython to pypy for additional speed.
  • Improving our build/deploy system.
  • Finishing up the single player menu screens and the flow for clearing missions and unlocking new content.
  • Completing our single-player cinematic cutscene system.
  • Rebalancing units like Vivid Drone and Deadeye Operative.
  • Sound!

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