Author Archives : Elyot Grant

About Elyot Grant

A former gold medalist in national competitions in both mathematics and computer science, Elyot has long refused to enjoy anything except video games. Elyot took more pride in winning the Reddit Starcraft Tournament than he did in earning the Computing Research Association's most prestigious research award in North America. Decried for wasting his talents, Elyot founded Lunarch Studios to pursue his true passion.

The Prismata Early Access Invitational is today!

Hello everyone!

In celebration of Prismata’s Steam Early Access launch, we’re running a special event today: the Prismata Early Access Launch Tourney!

Date: March 10th, 2018
Time: 8pm CET / 2pm EST / 11am PST
Participants (all will be streaming live):


  • Full round robin: base+5
  • Playoffs: base+8 (Seed 3 vs Seed 2, winner plays Seed 1)
  • Ties count as 0.5 wins, 6s blitz games used for tiebreakers if needed


You can catch the action live at, or just follow along with your favourite streamer as they broadcast all of their games. While you’re at it, check out Prismata on Steam if you haven’t already!



Prismata Early Access FAQ   Recently updated !

Hello, and thanks for checking out Prismata! Below are answers to a number of common questions about Prismata, the community, and the current state of the game.


Q: How do I get the game?

You can check out Prismata on Steam or grab the game at our web page,


Q: What’s the current state of development?

As of March 2018, Prismata has entered Steam Early Access, which is the final step in our long period of feedback-driven development. Steam Early Access will feature frequent additions of new units, interface tweaks, and a new campaign episode roughly once per month. You can read more about our Early Access mindset and the latest updates on our Steam page.


Q: I already have a Prismata account. How do I sign in and play?

Just download one of the following versions of the game:

There is also the old web client at which is still supported, but we highly recommend the PC/Mac versions as they don’t require any asset downloading and are much less prone to browser-specific problems.


Q: Is there Linux support?

Linux users can use the web version at using Chromium and the Pepper player.

As for a Linux desktop version, unfortunately Adobe has abandoned support for Stage3D in Adobe AIR in Linux. Without this, we can’t use any GPU-accelerated graphics, which makes it impossible for us to create a Linux desktop version of any reasonable quality. Accordingly, the web version represents the best experience that is currently possible on Linux.


Q: I have a beta key. How do I use it?

If you have a 15-digit Steam code, redeem it on Steam.

If you have a 20-digit Prismata beta key, download one of the PC/Mac versions listed above or use the web version. You can redeem the key when the game launches.


Q: Help, I’m having a technical problem!

See our troubleshooting FAQ here.


Q: How do I update to the latest version?

The software is designed to auto-update whenever we put out a patch.

Note that Windows users will have to run Prismata in administrator mode for updates to work if Prismata was installed in a directory that requires administrator permissions. The game will warn you if this is the case!


Q: I’m a Kickstarter Supporter, how do I access my rewards? Can I play on Steam?

We sent Steam keys out to all of our supporters. Enter your Kickstarter email into the Humble Resender and you should see it there alongside the other rewards. If not, email support and we’ll take a look.


Q: Who created Prismata, and how did the game originate?

Prismata was the result of an experiment by a group of former MIT PhD students, who were attempting to create a new genre of strategy game by combining ideas from card games and RTS. The first prototype was created in August of 2010 and had incredibly simple rules, but its creators were blown away by its staggering, unexpected level of strategic depth. They grew addicted to Prismata’s fascinating gameplay and spent years developing the game as a hobby project. In 2013, several of Prismata’s creators dropped out of MIT to form Lunarch Studios and work full-time on the game.

A full account of the origins of Prismata by Lunarch Studios co-founder Elyot Grant can be found here.


Q: Is there a tutorial?

The first chapter of the campaign is intended to provide an overview of the game’s rules and systems. From there, the combat training challenges contain introductions to all of the unique mechanics that Prismata has to offer.

If you’d rather watch a video, here are a couple that we recommend:


Q: Are there any good guides for beginners?

We’re working on a comprehensive player’s guide at If you would like to contribute, let us know! There are a bunch of old guides linked at and a number of beginner-friendly resources on our wiki.


Q: How much does the game cost?

During Early Access, we’re offering a $25 Founder’s edition that includes the base game, plus the entire 5-chapter single player story campaign and a few bonuses (supporter badge, skin, etc.)


Q: Will there be a free version?

Toward the end of Early Access, we plan to introduce a more affordable entry point for new players (a ‘lite’ edition with substantially less single-player content). The exact pricing, features, and timing are still to be decided, but we’re very committed to making Prismata accessible to as many people as possible.


Q: Is Prismata pay-to-win?

Absolutely not. At Lunarch Studios, we take a strong stance against the exploitative business models of other card games, where players are often forced to pay hundreds of dollars or grind for thousands of hours to build a sufficiently powerful collection of cards to compete with other players.


Q: Are there in-game purchases?

To fund Prismata’s continued expansion, we offer ethical microtransactions to help unlock cosmetic items—like equippable skins and emotes—that provide no competitive advantages. We promise to keep Prismata free from the annoyances that plague many so-called “free to play” games. Our motto is simple: No pay-to-win, no grinding, and no bullshit.


Q: When will Prismata be finished?

When we’re tired of working on it? We don’t know… we love developing this game! 😛


Q: Are you working on translating Prismata to other languages?

If Prismata is successful, we’ll certainly be looking at localization opportunities. However, we need to wait until all the campaign chapters are complete before we can send all the dialogue off to be translated. We may try crowdsourcing some small bits of translation before then (game menu text or unit infopanels), but no promises! We’ve seen other games go the crowdsourcing route with varied levels of success.


Q: What about an Android version?

We compiled one! It worked. But it was kinda slow, and there were a number of UI annoyances that we’d likely want to iron out before releasing one publicly. Adapting a game like Prismata for 100% touch-only input is a really non-trivial task. That said, if Prismata does well, we’ll certainly be considering other platform options!


Q: Is there a list of all the units?

You can see a list here, or you can check out the massive table of units on the wiki.


Q: Can I stream Prismata?

Yes! Instructions on how to do so are here. You’re free to monetize your streams and other video content (see our ToS for more information on that).


Q: Are there images available for use by fans/press?

Yep! Here are a few places to get Prismata images:

We love getting fan art!


Q: Is there a Prismata forum or discussion group?

The Prismata subreddit now serves as the de facto Prismata online community, but we also have a Steam forum and an official Discord server.


Q: Are there tourneys?

Yes. Lunarch Studios has run the Prismata Alpha World Championship in the past (and rumour has it that a Beta World Championship is due to happen soon!) Additionally, there are a number of community-organized tournaments, the biggest of which have been the Golden Cup and Prismata Master’s League. Other tourneys like Lord of the Swarms, the Scorchilla Cup, and the Q Cup are typically organized through the Prismata subreddit.

You can also host your own tourney (email us if you would like Lunarch Studios to donate prizes, which we’re happy to do!)


Q: Where do I find more information?

The Prismata Wiki is an incredible resource, filled with tons of information on just about anything Prismata-related. If you can’t find what you’re looking for there, try posting a question on the Prismata subreddit or Prismata Discord server. The developers frequently respond to player questions on just about anything.

Steam Early Access Launch Coming Soon!

Hi everyone!

I know it’s been a while since the last blog post; we’ve been hard at working polishing off Prismata to ready the game for its launch on Steam this year.

I look forward to reviving this blog with some new content relating to some of the exciting things we’ve been working on, but I’ll also be doing a lot more video content and Q&A Livestreams as we approach the launch, since they’re a lot quicker to produce than blog articles and allow more interactivity.

For now, I leave you with the following video, which outlines some of my hopes, dreams, and worries regarding our Steam Early Access debut:

I’ll be making more of these videos in the upcoming weeks. I’m going to try recording them live on twitch with chat Q&A and see how that goes. Here’s a schedule:

  • Wed, January 24th: How We Decided On Steam Early Access (stream starts at 8pm EST, show at 9pm EST)
  • Sat, January 27th: The Prismata Community (stream starts at 1pm EST, show at 2pm EST)
  • Tue, January 30th: TBA (stream starts at 3pm EST, show at 4pm EST)

All videos will be posted to Youtube afterwards. Feel free to dump questions in the Youtube comments and I will try to answer them in the next video.

We also have a new Discord server, come join the fun:

See you!

~ Elyot


The plan for Prismata’s Event system

Hi everyone!

We’ve been doing a lot of work on sound, assets, and the campaign this week. We’re not quite ready to show that work off just yet, but see our latest dev vlog for a bit of info about our upcoming Steam Early Access launch (that vlog was even picked up by Cliqist and N4G!)

Instead, I want to discuss our plans for Prismata’s Event mode. We deployed a few changes to the mode this week, and more are coming.

The new event mode screen, complete with detailed mouseover tooltips for each event.


Here are some of the Casual Match bots, and what they do

Our new Casual Match feature is finally live!

Casual Match is the new Prismata mode, featuring unranked player vs player and bot play.


Casual Match was designed mainly for newer players, as well as the large cohort of players who frequently play Master Bot but don’t play much Ranked Play. The new mode offers more variety, as there are over 25 different unique bot personalities, some of whom are very tough! Wins in Casual Match mode earn you prizes. They also provide a bit of a boost if you’re trying to ascend through the early tiers of Ranked Play mode.


Prismata Casual Match Update

Hi all!

I just wanted to deliver a quick update on how things are coming with our next patch, which includes a massive bot overhaul, Casual Match queues, new achievements, and more. I’m incredibly excited about this update—for one thing, it adds many new bot personalities, and we’ve found in testing that these personalities present many interesting and enjoyable challenges.


Some very good news: thanks to a lot of ground work put in by our AI developer Dave, we’ve been able to extend the scope of these personalities far beyond what we thought was originally possible. We’ve added hundreds of custom bot openings of various types (aggressive, economic, and so on) and created dozens of new bot personalities.

One of the many new bot personalities coming to Prismata soon…


Small Addendum to the Account Reset

Just a quick note on a small change we made today…

Last week, we did our final Reward Reset. Things went smoothly, but we received a few reports from players who received fewer Shards and Omnipower Cores than expected. It turned out that we had forgotten to include level-up rewards for some players when recalculating their inventory contents after the reset.

This has now been corrected, so a few Prismata players might see a few extra shards or Power Cores show up in their inventories when they next log in.

I’m currently adding the final touches to our Casual Match mode and new bot update, so look forward to that later this week!


Final Prismata Reward Reset before Beta

Hi all,

An important announcement: we’ll be doing our final Reward Reset before Beta later this week. Here’s everything you need to know:

  • The Prismata server will shut down at approximately 4pm ET tomorrow (Thursday, January 26) for 30-60 minutes.
  • Players will lose all skins/emotes/infusions they have collected so far (but will keep those unlocked as real-money purchases, prizes, or using Kickstarter/Paypal reward codes).
  • Players’ current Armory and Black Lab status will be wiped.
  • Players will receive a rebate of Power Cores, Omnipower Cores, Black Cards, Infusions, and Shards commensurate with how many have been earned so far.

This reset will be similar to the previous one.


Introducing the Prismata Fair Play Policy

Hi everyone!

Edit: The Fair Play Policy has been updated as a result of community feedback; please have another look!

Prismata is quickly approaching its public Steam Beta, and we’ll soon be expecting a large amount of growth in the size of our community. Accordingly, we feel that it’s time to introduce some official policies and procedures to help manage our community and maintain the integrity of our competitive ladder and events. These policies revise and supplement our previous sportsmanship guidelines.