If things have seemed a little quiet lately on the Prismata front, fear not! We’ve been diligently working behind the scenes on a number of important projects that are essential for Prismata’s release—scaling up our back end architecture, building a great tutorial, enhancing Prismata’s graphics, and designing a riveting single-player campaign.
One additional project (which has stood mostly neglected until now) is Prismata’s sound design. Indeed, the current alpha sound effects in the game are all temporary audio clips that we put together with a very low level of effort. Now that Prismata itself is much further along, we’ve begun the process of implementing actual sound design for the game. Helping us with this undertaking is my good friend Arnej Secerkadic.