To Beta and Beyond 1
Hi everyone.
Today, I’m very excited to talk about a big milestone for us in Prismata development: our upcoming “Beta” release, which is now just around the corner!
Hi everyone.
Today, I’m very excited to talk about a big milestone for us in Prismata development: our upcoming “Beta” release, which is now just around the corner!
Hi everyone!
Some quick announcements. We’re deploying another minor balance patch this weekend (on top of the previous one described here), and we’re also going to be enabling Vendium Scrap in ranked for a test!
In my last post, I discussed how it’s essential that we lock down a number of core Prismata unit designs for the purposes of developing our single player content, and called out to everyone in our community to help point out any remaining sore points in unit design that are deserving of our attention. The response was great, and a ton of suggestions popped up in our inbox.
Most of the discussion thus far has focused on a small set of 5-10 units. In many cases, these were units that we already had an eye on; nevertheless, hearing the community’s input is very important as we decide which actions to take.
You can read many of my responses regarding specific units in this reddit thread, which contains dozens of posts on the topic. (I will be continuing to monitor and respond to this and other threads on the Prismata subreddit if you have anything to add.)
Today, I want to discuss a different facet of ranked play balance—all of the other Prismata gameplay aspects we’ve been investigating, beyond individual unit designs.
This post contains an announcement that may have some big implications for ranked play!