game mechanics


The 10 questions most frequently received by Prismata’s design team 5

After releasing our how-to-play video two weeks ago, we’ve been getting more questions than ever about how Prismata was designed, what Prismata matches feel like, and why we made such unconventional decisions in crafting the game itself.

Prismata is unique in that it combines aspects of both card games and real-time strategy games, which led to many difficulties and challenges in its design. This article will attempt to shed some light on the design decisions that seem really bizarre to first time players, and answer other common questions.

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An Exposition of the Exact Rules of Prismata 9

Prismata is a fast-paced, turn-based game that mixes together ideas from real-time strategy games and card games.  In Prismata, players take turns collecting resources, building up units, and eventually attacking each other.  The objective is to destroy all of your opponent’s units – before they do the same to you.

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Your forces are displayed on the bottom half of the screen, while your opponent’s forces are displayed on the top half.

Resources in Prismata

There are five resources in Prismata: gold, energy, green, blue, and red.  These are their symbols, in order:

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At the bottom of your screen, you see how many of each resource you currently have. Your opponent’s resources are displayed at the top of your screen.

Gold and green, once produced, are stored until they are spent.  Energy, blue, and red expire at the end of each turn, meaning they can only be used on the same turn they are produced.

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