post-mortem


How we added tournaments to Prismata in 30 hours: a hackathon post-mortem 21

One week ago we ran our Prismata tourney hackathon, in which we attempted to develop a tournament feature for our online game Prismata in only 30 hours. Overall, it was an excellent experience for us in which we were highly productive. In this article, we’re going to describe how things went, what we accomplished, and what we learned.

But first, here’s the highlight reel:

[youtube=http://youtu.be/hQE39nDg4RM&w=880&h=495]

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