Tag Archives : tournaments

How we added tournaments to Prismata in 30 hours: a hackathon post-mortem 21

One week ago we ran our Prismata tourney hackathon, in which we attempted to develop a tournament feature for our online game Prismata in only 30 hours. Overall, it was an excellent experience for us in which we were highly productive. In this article, we’re going to describe how things went, what we accomplished, and what we learned.

But first, here’s the highlight reel:



Coding huge multiplayer tournaments in 30 hours: the Prismata hackathon 12

Edit: stream and publicly viewable docs are up, and we’ve blown up over at /r/gamedev.

This is a post about a game development hackathon that we’ll be live-streaming for much of the next two days. But this is no ordinary hackathon. We’re upping the ante by setting a hard deadline that could result in extreme embarrassment if things go horribly wrong. Allow me to explain.

Organized tournaments are a favourite aspect of many of the games we know and love, and Prismata is no different, being an excellent candidate for compelling and competitive tourneys. After the success of events like Alex’s Prismata Cup Hearthstone tournament, our fans have been begging us to host an actual Prismata tournament. So, at long last, we’re doing it. The first ever Prismata Open Tourney will happen tomorrow, Thursday October 16th, at 7pm Eastern time. We’ve recruited a slew of Hearthstone and poker pros to participate, including millionaire poker superstar Mike ‘Timex’ McDonald and Hearthstone number one Americas legend Jeffrey ‘Tarei’ Liu. The tournament is going to be epic.

There is just one problem.

Prismata currently doesn’t support tournaments. At all. There is literally no tournament feature in Prismata, and we’ve never worked on one before.

That’s why we’re adding tournaments, today. We’ll be designing, coding, and refining Prismata’s tournament features in a 30-hour hackathon that starts 1pm EST Wednesday and ends at 7pm Thursday—when the first Prismata tournament will begin.

Oops. We just did.



New Formats That Would Improve Tournaments 1

Tournament formats in gaming events have remained largely unchanged for a long time. As E-sports progresses, tournament organizers will frequently copy formats from past events, often selecting formats that are not optimally suited for their needs. In this article, we’ll take a look at 4 examples of actual tournament structures used in past Hearthstone, League of Legends, and Starcraft events, and we’ll suggest changes that would have made these events better.

Getting the format right is principally important to every element of a tournament. Having a proper format can dramatically improve the quality of the experience for both the viewers and competitors. For the viewers, a good format can create a more exciting and competitive finals by being much more likely to match the best two teams together. For the players, it makes the distribution of prize money more legitimate, ensuring that the earnings are deserved. It’s very important to understand that choosing a better format that optimizes for its goals will produce a better overall outcome on average.