Elyot Grant


About Elyot Grant

A former gold medalist in national competitions in both mathematics and computer science, Elyot has long refused to enjoy anything except video games. Elyot took more pride in winning the Reddit Starcraft Tournament than he did in earning the Computing Research Association's most prestigious research award in North America. Decried for wasting his talents, Elyot founded Lunarch Studios to pursue his true passion.

Defending against Frostbites in Prismata

I haven’t written a true strategy article in a little while, but today I’m going to post a few words on one of the most controversial Prismata units—Frostbite. Though recently nerfed (its buildtime increased from 1 to 2 in the last big set of balance changes), Frostbite remains a formidable unit that must be dealt with very carefully.

The current Frostbite. Looks cute, but it’s a nasty, evil little thing.

Frostbite is certainly a unit worth studying, as it appears in more games than many other units due to Frost Brooder and Endotherm Kit spawning copies of it.

Speaking of Frost Brooder… you may recall that it was temporarily removed in our last balance patch (because we wanted to modify it in a way that required some small tweaks to the Prismata engine and bots). Well, we’re happy to announce the new version:

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The new Frost Brooder! It will go live this week. Its supply is still 4.

The new Frost Brooder is actually 1 gold cheaper than its previous incarnation—its cost has been decreased from 5RR to 4RR. However, it comes with a huge caveat: the Frostbites that it spawns have Lifespan 3, meaning that you only have 3 chances to use them! This makes it much more difficult to store up a huge pile of Frostbites, and presents a ton of really interesting strategic questions, since your Frostbites are now “use-em-or-lose-em”. We had a ton of fun play-testing this one and we think you’ll enjoy it.

Now, onto the main topic of the article (a part of this has appeared on Reddit before, but the post has been somewhat expanded):

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Thorium Dynamo… the Craziest Prismata Econ Unit

Hi everyone!

I just wanted to make a quick post to talk a little bit about one of the crazier units that we’ve released recently: Thorium Dynamo.

We’re making a change to the unit, which is shown below (its ability will now be much weaker, converting GGG to 3 gold instead of 4). However, I wanted to also give a bit of background on the unit and explained why we designed it in its current state.

New Thorium

A proposed nerf to Thorium Dynamo, which will go live at midnight EDT on Friday. The change, highlighted in pink, is to reduce the gold produced by its ability to 3

Thorium Dynamo is different from most other Prismata units in a lot of ways:

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Balancing Prismata Openings Through Unit Design – part 4

Hello everyone!

I’m back again today to drone on some more about Prismata openings. Specifically, I’ll be focusing on how the Prismata design team investigates claims of busted Prismata unit combos, and how this has led to the creation of the secret opening book that I mentioned all the way back in part 1.

But first… OBLIGATORY INTERLUDE FOR SKIN SPOILERS! We just got finished with a few skins from our Medieval theme, check them out:

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Time for a summer BREACH PARTY! 1

Hi everyone!

Tomorrow is the 3-month anniversary of our April Fool’s event, where we added 10 crazy new units to the ladder for a 24-hour period. Well, get ready to call in sick tomorrow, because we’re doing it again. Only better.

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No, this will not be a new skin.

This time, we’re throwing a 24-hour BREACH PARTY on the Prismata ladder, in celebration of the release of 3 new Prismata units with one thing in common—they all help provide ways to execute the unusual Prismata strategy of not buying Walls.

 

At midnight EDT tonight, the BREACH PARTY will begin.

Here’s what we’ll happen:

  • At midnight, the server will briefly go down for a mini-update in which BREACH PARTY MODE WILL BE ENABLED FOR 24 HOURS.
  • The following three new units will be added: [Borehole Patroller, Tantalum Ray, Thorium Dynamo]. See below for their stats.
  • During BREACH PARTY MODE, Prismata’s arena will temporarily undergo the following rule changes:
    • The following 3 units will be 10 times as likely to appear in arena games: Borehole Patroller, Tantalum Ray, Thorium Dynamo.
    • The following 10 units will be 3 times as likely to appear in arena games: Trinity Drone, Venge Cannon, Gauss Fabricator, Cluster Bolt, Iso Kronus, Wild Drone, Shredder, Ebb Turbine, Militia, Iceblade Golem.
    • Embargoes will be applied after the above changes. For example, if Thorium Dynamo is embargoed by one player, it will show up with 3.33x its usual frequency instead of 10x its usual frequency.
  • Custom games will not be affected.
  • A balance patch will also be deployed at midnight. See here for details. Yes, Frostbite is getting nerfed. 😛

 

Announcing three new Prismata units:

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Let’s talk COLLECTIBLES! 1

Hello everyone!

Until now, there have been only two types of unlockable content in Prismata: badges—given to our crowdfunding supporters, ambassadors, and tourney winners—and equippable emotes, the tool of choice for congratulating (or BMing) your opponent after a game. However, we’ll soon be massively expanding the availability of unlockable (and collectible!) items in Prismata. Today, I’m going to outline some of our plans.

The eventual plan is to have five different kinds of unlockable collectibles in Prismata:

  1. Skins – equippable alternate art for each Prismata unit
  2. Emotes – both graphical and text-based in-game emotes
  3. Badges – to display status or commemorate outstanding in-game achievements
  4. Avatars – selectable display portraits
  5. ****** – (something secret that we have not announced yet)

Details on each of these are provided below. As usual, none of our plans are completely final, but we’d love to hear your feedback on what we have in mind!

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Balancing Prismata Openings Through Unit Design – part 3: Variable Rush Timings

Hi everyone!

Continuing from where we left off last time, we’re going to talk about one of my favourite Prismata topics—rush timings. Every Prismata player has been in a situation where they’ve been caught off guard and lost to their opponent’s early Redeemer, Shadowfangs, or Tia Thurnax. But when do these rushes work, when do they fail, and how do we modify our unit designs to ensure that that they don’t lead to autowins?

Redeemer's new look.

Sick of fighting, this Redeemer took up a new career.

The answer is a bit complex, and requires a deep understanding of when rushes themselves are strongest. Get ready for a somewhat theoretical (but fun) discussion!

 

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Welcome David! Thanks for making Prismata run 7x faster! Here’s how he did it.

Hi everyone!

This is a bit of a cop-out of a blog article, because I’m ridiculously sleep-deprived and have been way too busy over the last few days to do a satisfactory job with part 3 of the “Balancing Prismata Openings Through Unit Design” series. So it will have to go up a little later.

I hope you’ll forgive me, especially considering that you folks got a bonus article last week when I discussed Prismata’s performance rating formula (incidentally, if you’ve been following that discussion, it seems we’ll be going with the “Netzero” system, which was both my personal favourite solution, as well as the most popular on reddit.)

In any case, today’s article will focus on some of the amazing work that one of our devs has been doing to improve Prismata’s performance.

Centrifuge_BlueGlow_300

 

 

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Prismata’s performance rating formula 1

Hi guys,

Just a quick update regarding another change that will be going in soon.

Since deploying the first version of Arena mode, the “temporary arena results screen” has had a line in it called “Performance” that’s supposed to provide an indication of how well you played during your arena run (a “performance rating”.) It currently looks like this:

The temporary arena results screen. Performance rating has been highlighted.

The temporary arena results screen. Performance rating has been highlighted.

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