Insight


Prismata’s Tech Trees: The stories behind Prismata’s craziest units

making prismata ma

 

Over the last couple of weeks we’ve introduced a variety of new units, from the utterly game-changing Apollo to the more subtle Auride Core. We’re aiming to release new units on a consistent basis, as it keeps the game fresh and players adapting, but there are a lot of considerations that go into creating units that are radical and seamlessly integrative.

I’ve already explained the significance of sniping, but what other game-changing mechanics are on Prismata’s horizon?

In this post I’ll explain the design philosophy behind four of our latest units: Ossified drone, Zemora Voidbringer, Chrono Filter, and tomorrow’s new unit, the Savior:

Unreleased until now, Savior enables burst attack and asymmetry.

The Savior provides a sudden burst of attack and can lead to asymmetrical game states.

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How we added tournaments to Prismata in 30 hours: a hackathon post-mortem 21

One week ago we ran our Prismata tourney hackathon, in which we attempted to develop a tournament feature for our online game Prismata in only 30 hours. Overall, it was an excellent experience for us in which we were highly productive. In this article, we’re going to describe how things went, what we accomplished, and what we learned.

But first, here’s the highlight reel:

[youtube=http://youtu.be/hQE39nDg4RM&w=880&h=495]

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How to stop sucking at Prismata: 6 common mistakes you might be making

[youtube=http://youtu.be/pmvvxmUkfqY&w=640&h=385]

 

“If you build it, he will come,” the voice said.

We’ve been readying ourselves to expand our server capacity, and would-be beta testers—20,000 of them, in fact—will soon be coming to play Prismata. So in preparation for the huge influx of new players, I’ve decided to make a sequel to our original how to play video for beginners, and the supplementary text guide. They were successful in explaining the rules and user interface of Prismata, but some players, especially those unfamiliar with real-time-strategy decision-making, had no idea what to do each turn.

Should I be building Drones, or laying down a lot of Blastforges, or spamming attackers?

In this article, I hope to answer these questions with some simple rules of thumb—guidelines to help new players through the overwhelming amount of options. Of course, the true art in Prismata is discovering, through experience, when these rules should be broken.

If you haven’t already checked out our introductory how-to-play video, you might want to have a look at that first.

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What’s in a name? The 5 steps that led to “Prismata” 20

Prismata is the gaming love of my life. My obsession with Prismata is so great that I literally dropped out of school to work on it. In this article, at long last, I’m going to address a question that I’ve received countless times, but have never spoken publicly about:

Why is the game called “Prismata?”

Honestly, there is no short answer. Naming Prismata was probably the hardest decision we ever had to make. I imagine that it might feel similar to naming a first child, except there are lawyers involved.

I’m pretty embarassed to post this; it was a doodle I made in MS Paint (mostly for comic relief purposes) during one of many stressful “name the game” meetings with other devs. I was really hoping something would just “feel right”. Nothing did. That red one in the middle was close, though.

It took us almost 4 years to name our game. The process had me adding the US Patent and Trademark Search to my browser bar, and murmuring awful name ideas like “Savant Horizon” in my sleep. I don’t know the optimal way to name a video game, or how to decide which of the million options suck the least, but these are the steps that led us to choose the name “Prismata”:

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Exhibiting Prismata: How we got screwed by PAX, blew $6500 showing our game off, and then lost our entire mailing list (PART 2 of 2) 8

This is a continuation of Part 1 from last week. Read that first, as it explains how we ended up at Fan Expo in the first place.

Fan Expo Preparation

Fan Expo for us practically began after the first week of August, when we finally got confirmation that we’d have a booth. It was exciting, especially after the disappointing news from PAX, but there was a lot to be done and we didn’t have much time.

Most important of all was figuring out the booth. We provided our own tables, seats, and computers, so we had to determine the exact dimensions of the space to ensure that our equipment would fit in the booth. Acquiring this information was more difficult than expected; Will had to make a huge number of phone calls to receive an answer, since the plans weren’t terribly well-organized and no one was completely sure how much booth space we actually would be getting.

Mock Prismata booth

We’re not losing our sanity! We’re just planning out a booth!

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Exhibiting Prismata: How we got screwed by PAX, blew $6500 showing our game off, and then lost our entire mailing list (PART 1 of 2) 4

This is the complete story of the first public appearance of Prismata, our new Starcraft-meets-Hearthstone turn-based strategy game. As you may know, PAX Prime—one of the world’s largest video game festivals—happened about a week ago in Seattle, Washington. Tens of thousands of fans were treated to exciting previews, live announcements, and playable demos in the massive Washington State Convention Center. It’s always been a dream of mine to show off Prismata at PAX, and we’d been planning to have our own booth there since early spring of this year. It was going to be great!

Except, we didn’t go.

In a move that left us all extremely disappointed, PAX’s sales team left us hanging for weeks without returning our emails, and ultimately denied us the opportunity to even submit an application for floor space at the event, giving preferred treatment to AAA developers and other established exhibitors. We ended up relocating our PAX booth to Fan Expo Canada—another large convention that happened to fall on the same weekend. Despite requiring a ton of planning, effort, and upfront costs, the Fan Expo booth went really well. Thousands of people played the game, and many of them came back multiple times, often bringing their friends, or waiting in line to play a fourth, fifth, or sixth time. There was nothing more satisfying than watching newbies turn into veteran Prismata players, after which most of them happily signed up to our mailing list to receive a beta key. Everything was going great! That is, until we returned to the office and realized (to our horror) that the entire list of hundreds of emails we had collected was wiped out by a bug in Google spreadsheets. More on that later.

This article is our exhibitor post-mortem. Here, you’ll find a full description of what happened with PAX, info on how we planned and ran the booth at Fan Expo, a full listing of our expenses, and a complete description of everything that we wished we’d done differently. If you’ve ever considered presenting a game at a convention, this is a must-read!

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The 10 questions most frequently received by Prismata’s design team 5

After releasing our how-to-play video two weeks ago, we’ve been getting more questions than ever about how Prismata was designed, what Prismata matches feel like, and why we made such unconventional decisions in crafting the game itself.

Prismata is unique in that it combines aspects of both card games and real-time strategy games, which led to many difficulties and challenges in its design. This article will attempt to shed some light on the design decisions that seem really bizarre to first time players, and answer other common questions.

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How to win at Hearthstone by playing dirty: 5 deceptive tactics inspired by online poker 38

As a veteran of online poker, with over a million dollars in profit, I’ve learned that in turn-based online games, there’s a great amount of value in concealing information and deceiving your opponent. Poker players need not look far to find lengthy articles on how to profit from timing tells and deceive opponents through timings.

Such tactics really shine in Hearthstone because there are an incredible number of interesting ways to abuse Hearthstone’s user interface to hide information, cause confusion, and lure your opponents into making sub-optimal plays. Whether or not you decide to use these tactics, I hope you’ll find them interesting.

Before we begin, a couple of disclaimers:

Disclaimer 1: These tactics will irritate your opponents. These tactics are controversial. Many of them involve completely unnecessary stalling. People will think you’re an asshole if you employ them. Using them on your friends (assuming you want to keep them) is not recommended.

Disclaimer 2: These tactics aren’t for everyday laddering. They’re not gonna help you climb fast from rank 20 to rank 10. They’re not gonna help you grind faster to earn gold and unlock heroes. These tricks are for tournament matches and legend-level ladder games that you really want to win.

Disclaimer 3: These tactics are not for everyone. These tips are for the soulless masochists among us—those willing to sacrifice our integrity to squeeze out every last advantage possible in every match. They’re not fun. They may waste your time, and may encourage your opponents to grief you. But if you crave every possible edge you can possibly get, these tips are for you!

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The Role of Luck: why competitive games like Hearthstone NEED luck, but RNG isn’t the only answer 197

The topic of luck in competitive gaming always ruffles a lot of feathers, leading to never-ending complaints and hostility from many different types of gamers: players whining about losses caused entirely by randomness, fans whining about their favourite pros being knocked out of tournaments due to bad luck, and everyone else whining about all the whiners. The subject arises frequently in discussions surrounding card games like Hearthstone, where the issue has become a hotly debated topic in the wake of serious complaints from professional players concerning the role of randomness in the game.

In developing Prismata—a competitive turn-based strategy game sharing many features with card games—we’ve questioned whether the presence of luck was really worth all the fuss, raging, and drama. Could a game like Hearthstone still be as popular and fun if the element of luck was removed?

Over the years, we’ve talked to many professional gamers and expert game designers, including folks from Hearthstone’s design team, about the role of luck in card games. When asked whether it would be possible to design a card game without luck, they all told us the same thing:

“Bad players will never think they can win, and they will stop playing.”

“Your game can’t thrive if it doesn’t have luck.”

“You’d be fucking crazy to try and make it a commercial success.”

Challenge accepted. I guess we’re fucking crazy.

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New Techniques I Discovered That Doubled My Poker Potential … And Income 27

For the first time ever in public, I detail exactly what decisions led to my success.  Some of these techniques are so good, I kept them a secret until retirement.

“This was pretty tough and I ended up 50 tabling. […]  I was getting 6k vpp an hour.  This is completely insane, if you cough you are done.

In general, for high-count tabling there is extreme stress induced on the body, I think my practice with exercise beforehand has helped me sleep and play more comfortably …. I probably sweated an entire bucket through my hands over the last couple of days — talcum powder, gloves, and many towels didn’t help.”

This is what I said January 2nd, 2013 before winning the trophy that I am most proud of — after playing poker nonstop for most of 40 hours, at an insane speed for high stakes that has never been attempted before or since.  I won $5,100 on the table, plus another $12,700 in rakeback, and $3,100 in special awards for winning the contest, for a total of $20,900.  That year in total, I ended up profiting over $500,000.

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